Available on Xbox One, PS4 (version tested), PC
With Gravel, there’s a real feeling of a team set loose from the strictures of licensed game development and freed to tackle the off-road racer of their dreams. Italian studio Milestone has been developing racing games for over 20 years, but it’s spent much of the last decade building games around the FIA World Rally Championship or star drivers like Sébastian Loeb.
The odd thing is, though, that the off-road racer of its dreams appears to be the one that everyone else was knocking out circa 2012.

We’re talking fantasy tracks, make-believe physics and fireworks as you burst over jumps. We’re talking an old-school career mode punctuated by one-on-one boss races, with a side order of chunky racing trucks. We’re talking tough-looking rivals with video intros, a bizarre commentary and a deeply dodgy hard-rocking soundtrack. Bar the visuals, Gravel feels like a homage to the Ken Block and Travis Pastrana era of Codemasters’ DiRT franchise, and (frankly) the visuals aren’t that big a departure.

In a market dominated by more serious sim-style racers, however, this isn’t necessarily a bad thing. Gravel’s simple, straightforward style has its own appeal. The game’s heart is its Off-Road Masters career mode, where you join a fictional televised off-road racing league, based around five cross-country and track-based disciplines mixed up with five different styles of racing. Each part of the season covers three different series of events culminating in a trio of head-to-head races against a master. Get through the Stadium Circuit, Wild Rush, Speed Cross and Cross Country masters, and you can tackle the bestest, baddest off-road racer of them all.

The majority of these events will be straight-up lap and checkpoint races, but Gravel finds time to slip in a few other styles, even if none are exactly original. Time Attack is pretty much what you’d expect, while Elimination is the old chestnut where the racer in last place when the countdown finishes is eliminated until only one is left. Smash Up is the weirdest, pushing you to drive straight through one of three or four barriers, depending on whether it’s marked with a green arrow or a red cross. As the displays roll over like a fruit machine until you’re on your final approach, the point appears to be to keep you on your toes.

There’s some variety in the tracks as well, with a selection of mud-filled monster truck arenas and rain-slicked tarmac tracks balanced by excursions through the wilds of Alaskas, the deserts, shores and canyons of Namibia and some entertaining alpine and coastal courses. All of the 16 tracks have several variations, while night events and hostile weather make even those tracks that grow familiar seem strange and risky once again. In fact, the weather effects are some of the best things about Gravel, wrecking your visibility, transforming the handling and adding a thrilling sense of danger to the racing.
Curiously, the career runs on two different currencies. On the one hand, you unlock events by scoring stars in previous events, and while you might expect these to be dished out for getting podium finishes, they’re actually rewards for meeting a specific objective, sometimes coming first or third but also simply finishing the race. On top of this, you level up to collect new motors and new liveries, collecting experience points for stylish racing with lots of drifting, jumping and driving at ludicrous speeds. To be honest, you won’t win any races without doing the latter stuff anyway, but at least the game encourages you to race like a maniac rather than play things safe.